But you won’t get any specific advice here (and we generally specialize in giving good advice, believe it or not) until you decide where you want to go next. To make progress in good looking renders, if that’s your goal, you do need to know how to model, texture, light your scenes, maybe use particle systems and so on. They don’t know what you want to do with Blender, what your artistic sensibilities are, what you current skills are, and so on. The people who write tutorials are not mind readers. Look, Meed96, there is a reason the introductory tutorials stop once they have introduced you to the basics. And I really can’t use meshes until I can model better. But wait, I can’t learn materials without learning how to better use Meshes or Cycles. But before I learn water I have to learn materials or else my water will look bad. I want to improve my modeling, but should I learn water physics first? It seems important. It will be water one day, particles the next, and materials the day after. I can’t build upon my current skills because I don’t know what to learn next. I don’t know what area to really do next. I go to a tutorial website and just wander around. Right now I’m just running in a circle biting my tail. Do you want to focus on Modeling or Animation? Then roughly guide you into areas best for you to do next. It should be flexible enough based on your rough interests. Be it water physics, materials, or particles. And then slowly guide you into what area is best to try next. It will start with the basics, like the UI, hotkeys, simple modeling, moving meshes around, and ect. I really feel there needs to be a better tutorial system that guides you along a lot more. Once I knew how to use hotkeys and the interface, tutorials dumped me into a land with so many options I don’t know what to do next. I need a list that tells me what to try next. When I watch a tutorial I have no idea if it will be my level, be for a noob, or be for a professional. Do I try water physics? More modeling? Particles? Materials? Textures? ![]() Once I understand the basics of blender, I want to know where to go next. ![]() I really was hoping to find a tutorial to guide me a long way through before releasing me on my own. It’s only 6 videos long, and then dumps you on a website with 500 other tutorials. ![]() CG Cookie for example does have a starter tutorial. The problem is, there are virtually no tutorials out there that have a structure. He doesn’t tell you which one to watch next or where to start. Andrew Price’s tutorials for example, top of the line. And…I’ve rather hit a wall.ĭon’t get me wrong, there are a lot of great tutorials out there. Of course that means I’ve been actively searching out any and every tutorial on everything. Now I just started with blender about a month and a half ago. Hello everyone, I want to bring an issue to the table that I’ve been mulling over for a week or two now.
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